three.js 波浪动画(鼠标可控制)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
var SEPARATION = 100,
AMOUNTX = 50,
AMOUNTY = 50;
var container;
var camera, scene, renderer;
var particles,
particle,
count = 0;
var mouseX = 0,
mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

function init() {
container = document.createElement("div");
container.style.width = "100%";
container.style.height = "600px";
container.style.position = "absolute";
container.style.left = "0";
container.style.right = "0";
container.style.bottom = "224px";
container.id = "canvas";

document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
1,
10000
);
camera.position.z = 1000;
camera.position.x = 400;
camera.position.y = 400;

scene = new THREE.Scene();
particles = new Array();
var PI2 = Math.PI * 2;
var material = new THREE.ParticleCanvasMaterial({
color: 0x6eabff,
program: function (context) {
context.beginPath();
context.arc(0, 0, 1, 0, PI2, true);
context.fill();
},
});

var i = 0;

for (var ix = 0; ix < AMOUNTX; ix++) {
for (var iy = 0; iy < AMOUNTY; iy++) {
particle = particles[i++] = new THREE.Particle(material);
particle.position.x = ix * SEPARATION - (AMOUNTX * SEPARATION) / 2;
particle.position.z = iy * SEPARATION - (AMOUNTY * SEPARATION) / 2;
scene.add(particle);
}
}

renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth - 17, 600);
container.appendChild(renderer.domElement);

document.addEventListener("mousemove", onDocumentMouseMove, false);
document.addEventListener("touchstart", onDocumentTouchStart, false);
document.addEventListener("touchmove", onDocumentTouchMove, false);

//

window.addEventListener("resize", onWindowResize, false);
}

function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth - 17, 600);
}

//
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}

function onDocumentTouchStart(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY;
}
}

function onDocumentTouchMove(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
mouseY = event.touches[0].pageY - windowHalfY;
}
}

//

function animate() {
requestAnimationFrame(animate);
render();
}
//判断

function render() {
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (-mouseY - camera.position.y) * 0.05 + 40;
if (camera.position.y < 20) {
camera.position.y = 20;
}
camera.lookAt(scene.position);
var i = 0;
for (var ix = 0; ix < AMOUNTX; ix++) {
for (var iy = 0; iy < AMOUNTY; iy++) {
particle = particles[i++];
particle.position.y =
Math.sin((ix + count) * 0.3) * 50 + Math.sin((iy + count) * 0.5) * 50;
particle.scale.x = particle.scale.y =
(Math.sin((ix + count) * 0.3) + 1) * 2 +
(Math.sin((iy + count) * 0.5) + 1) * 2;
}
}
renderer.render(scene, camera);
count += 0.1;
}